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Ice Trap is making progress

Lots and lots of new levels have been created for Ice Trap in the last couple of weeks. Countless types of varied puzzle mechanics and level designs have been tested. Some of them went straight to the trash while many of them ended up in really cool levels sure to give the players loads of tricky puzzles to solve.

That's some neatly stacked boxes!

Right now I think that I might actually have too many levels for v1.0, so I probably need to sit down and prioritize which levels should make the final game and polish them into perfection. I guess that has to be a lot smarter than creating even more levels just because it's so much fun...

The ice bubble seems to do just fine instead of a helmet.



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