Rewarding players for coming back and playing your game every day is nothing new, and is probably used in most successful games out there in one way or another. I don't want to miss an opportunity to keep my Ice Trap players for a little longer if possible, so I've implemented a simple daily rewards solution in Corona SDK to handle this. My solution is the simplest possible really: Give the player a reward if he/she plays two days in a row. The reward will be the same every day regardless of the number of consecutive days played. I guess you could make this just as advanced as you like, with increasing rewards after a specific number of days, different rewards on different days and so on. But for the moment I don't see a need for that, and a flat reward will do just fine to start with. Recently I implemented a concept in Ice Trap called level keys, allowing the player to unlock the next level if getting stuck. The player starts the game with a few keys, and can then ea
An indie developer's thoughts on full-stack mobile app and game development. From backend data bits to colorful frontend pixels and everything in between. Currently focused on Corona SDK, React Native and anything related.