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Showing posts with the label GameAnalytics

Collecting feedback from mobile game beta testers

Ok, so you've almost finished your game and want to take it for a spin by distributing a beta version. Let's assume that you're quite satisified with the design and functionality, and you have also somehow managed to get a solid amount of testers interested in your game. That's aweseome, but a few big questions still remain unanswered: When are you planning to collect feedback from your testers? How are you going to collect it? What kind of feedback and statistics do you want to collect? These are not easy questions to answer, but if you want to get the most out of your beta testers you need to think about them. Hard. I don't have the knowledge or experience to say what works best, what you should/must do, etcetera. But I did think about this a lot while planning the beta testing for my iOS game Ice Trap recently, and I'll try to explain what I did and why. Let's get started. When to collect feedback When I discuss the issue of when to...

Testing GameAnalytics v2 for Corona SDK

I've been trying out the new GameAnalytics v2 plugin for Corona SDK recently. It has some nice new features, especially the progression events which simplifies tracking your players' progression through the game. After the initial setup of the plugin, which is really simple (unless you make stupid typos...), you can fire progression events like in this example: gameanalytics.addProgressionEvent { progressionStatus = "Complete" , progression01 = "world01" , progression02 = "level01" , progression03 = "phase01" , score = 100 } For Android I got my events flowing pretty quickly, but when testing on an iOS device, no progression events at all showed up in my GA dashboard. Searching through the log file from my device I found the following error message: Nov 8 14:27:36 iPhone Ice Trap[1869] <Notice>: Info/GA/Analytics: Validation fail - progression event - progression02: Cannot be empty or above 6...

GameAnalyics plugin V2 for Corona SDK

I just received an e-mail saying that GameAnalytics has released an updated plugin for the Corona SDK. This is great news! In my last game Dragonflies I used the GameAnalytics plugin and was planning to do so in Ice Trap as well. It's an incredibly easy and efficient way to track your users' behavior, and if you're not doing it already I strongly recommend you to have a look at GameAnalytics. I haven't had time to test the new plugin yet, but will definitely do so in the near future. You can  read the full news about the plugin here .