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Showing posts with the label Video Editing

Making an iOS gameplay preview video

Creating an App Store gameplay preview video for your new, cool iOS game might feel like a daunting task at first. But actually it isn't that difficult once you get started thanks to a couple of free, and really powerful tools, provided by Apple. I'm a beginner myself at making videos, but following the workflow described below I managed to put together a gameplay video in just a few hours that I'm quite satisfied with. Let's get started. What you  need : iOS device Mac with OS X QuickTime Player (free) iMovie (free) The workflow: Write a short script. Just a very brief overview of the intended video, divided into a few main sections and how long to spend in each section. Keep it short, remember the 30s limit. Try to focus on what's unique for your game. After watching the trailer, a player who has never seen the game before should hopefully have at least a decent understanding of what the game is all about. Also, try to avoid explanatory texts if poss...

Creating a game video

Yesterday I decided to create a little teaser video for Ice Trap , showing off different ways of dying in the game. I believe that failing in a game should be almost as fun as playing it, so I try to put some extra attention and details into that part of my games. Being primarily a programmer, my expertise when it comes to video editing is - to put it nicely - very limited. I had a clear idea what I wanted to achieve, but no clue which tools to use. Also, my tight budget limits me to use free or very inexpensive tools which heavily reduces the number of available options. What I wanted to do was: Record some actual gameplay sessions where I fail in different ways Trim each session to only a couple of seconds Crop each session, zooming in on the area where the actual dying is going on Compile all the short clips into a single video file Add some sound effects Convert the video file to an animated gif I won't go in to details about all the different approaches I tried....