Skip to main content

Posts

Showing posts from July, 2017

Falling leaves with Corona SDK and transition2

The latest addition to my transition2 library for Corona is the convenience function fallingLeaf() . I was working on my iOS game  Ice Trap , trying to create a "confetti cannon" effect when the player completes a level and achieves three stars. While playing around with the existing transition functions I managed to reach a quite decent result by combining several different transitions. It took me a while to get there, so I realized that it would probably be nice to turn that combination of transitions into its own convencience function. At its simplest use, you only need a few lines of code to create a leaf that falls smoothly towards the bottom of the screen following a seemingly random pattern: local transition2 = require ( "transition2" ) local leaf = display.newImageRect( "leaf-64px.png" , 64 , 64 ) leaf.x, leaf.y = display.contentCenterX, 0 transition2.fallingLeaf(leaf, {}) Simplest possible use of fallingLeaf() Ok, so that l